In this first decade of the twenty-first century we are caught up in the midst of a technological shift of the kind that Walter Benjamin, in his 1936 essay ‘The Work of Art in the Age of Mechanical Reproduction’, attributed to the increasing popularity of photography in the early twentieth century. The essence of that change was the unprecedented capacity to create infinitely reproducible multiple copies. For the first time the idea of the primacy of the singular work of art was seriously open to question. ‘The history of every art form,’ writes Benjamin, ‘shows critical epochs in which a certain art form aspires to effects which could be fully obtained only with a changed technical standard, that is to say, a new art form’.
This paper surveys the digital history field, highlighting trends across historical, cultural and literary studies, heritage, archaeology and geography, as well as library information, screen and media studies, multimedia production and interaction design. This broad field is increasingly relevant to museum practice as museums experiment with digital modes of presentation and communication, including virtual exhibitions and other online extensions of the physical visitor experience.
The traditional crafts of quilting, embroidering and weaving may appear to be a world away from the high tech fields of computer networking, digital interface design, and database development. However, the old and new are increasingly being linked through metaphors that reveal a great deal about changing attitudes to digital technologies as they become more [...]
The Arts and Humanities have traditionally been worlds apart from Science and Technology in their ways of pursuing and generating knowledge and understanding. So much so that the famous term, ‘The Two Cultures’, coined in the mid twentieth century by C. P. Snow to describe the vast gap between these discipline areas, is still current [...]